WordMemory for iPhone and iPad


WordMemory is a mixture of a memory puzzle and a crossword puzzle, you’re given a map of cards which have characters on the other side, by tapping a card you’ll reveal the character and you’ll have to remember them. If you can make a word then you can place it and thus score points, once you’ve made a word with 3 characters you can open up up to 4 cards and make word with up to 4 characters, if you then make a word with 4 characters you can open up another extra card all the way up to 6 cards which is quite tricky.

The game is a multiplayer only game and you can play it either locally on 1 iPad or against an opponent via Game-Center. During the development we often took some time to just sit down and play this game because it’s really fun to play.

This is also the first game that features both Dutch and English words instead of just Dutch as in the previous games.

If you want to play this game you can get it on the app-store

Stackpack for iPad


Stackpack is a game all about chain reactions, by exploding your balls you’ll conquer the neighbouring tiles and make them yours! If a tile has more or equal the amount of balls on itself it will explode and take over the neighbours, a corner tile has a maximum of 2, an edge tile 3 and a middle tile 4. When a ball explodes it will not only take over the neighbour but also increase it’s height, if that tile then is also at critical mass it will explode as well causing a chain reaction.

During the development we’ve also played this game quite a lot because it’s a fun game, we also often came to a point in the game where it seemed like one player was going to win because they had about 95% of the map for themselves but eventually their opponent still won thanks to a big chain reaction.

There are also some special balls to make the game more interesting. The first one is the multiball which is not bound to a specific player and anyone can use this ball at any time and claim them as their own. The second one is the grey ball which doesn’t have an owner nor can be used by anyone until the cause an explosion right next to one of these.

To make the levels more fun we also added a feature with which you can pre-set the balls to either be randomly scattered throughout the map with the colors of the players in the game, have them all be the multiball or have some grey balls placed down in the map.

The game isn’t limited to just 1 map but several and they make for some interesting gameplay.

As of around March 2015 we’re working on re-making this game, the concept will stay intact but the design will be very different and there will be more interesting levels and mechanics plus the game will support iPhone, iPad and Android thanks to the Cocos2D-X engine. There is not ETA available at this moment.

If you want to play the game you can find it on the app-store

Multiword for iPad


Multiword is a competitive word game I made for Keesing/Denksport at Topformats in which you’re playing against 2-4 opponents to try and place the most words on the board. Words within words also count and because of this you can get some really valuable combinations!

Words of 3 to 7 characters are allowed to be placed and every word within them counts as a word as well, for instance if you have the dutch word “meeuw” you’ll get points for “meeuw” (seagull), “eeuw” (century) and “mee” (with/going). The longer the word the more points you’ll get. There are 2 words which produce 148 points but I’ll leave it up to you to find them 😉

In a multiplayer game you can pick 1 character per round and you’ll have to use the character the other players have picked as well, only when you’ve placed all the characters you need to place will you be allowed to choose a new character. Instead of everyone sharing the same board every player has their own board and makes their own words, only when the game is finished will you be able to see the other players boards.

The game allows for you to play on your own or against 2-4 other players via Game-Center which was really tricky to code since we didn’t have a server available and thus the game had to be played Peer to Peer. It also had to support the fact that a player could drop out of the game and if that player happened to be the host at the time then the position of the host had to be transferred over to another player in the game.

If you want to play Multiword you can find it on the app-store