Stackpack is a game all about chain reactions, by exploding your balls you’ll conquer the neighbouring tiles and make them yours! If a tile has more or equal the amount of balls on itself it will explode and take over the neighbours, a corner tile has a maximum of 2, an edge tile 3 and a middle tile 4. When a ball explodes it will not only take over the neighbour but also increase it’s height, if that tile then is also at critical mass it will explode as well causing a chain reaction.
During the development we’ve also played this game quite a lot because it’s a fun game, we also often came to a point in the game where it seemed like one player was going to win because they had about 95% of the map for themselves but eventually their opponent still won thanks to a big chain reaction.
There are also some special balls to make the game more interesting. The first one is the multiball which is not bound to a specific player and anyone can use this ball at any time and claim them as their own. The second one is the grey ball which doesn’t have an owner nor can be used by anyone until the cause an explosion right next to one of these.
To make the levels more fun we also added a feature with which you can pre-set the balls to either be randomly scattered throughout the map with the colors of the players in the game, have them all be the multiball or have some grey balls placed down in the map.
The game isn’t limited to just 1 map but several and they make for some interesting gameplay.
As of around March 2015 we’re working on re-making this game, the concept will stay intact but the design will be very different and there will be more interesting levels and mechanics plus the game will support iPhone, iPad and Android thanks to the Cocos2D-X engine. There is not ETA available at this moment.
If you want to play the game you can find it on the app-store
After creating The Fall the teacher who got me to work on that asked me if I could do some other work for him, with another company he was working on a different game but the developers stopped responding to them because they had other work to do even though the game had some bugs which needed to be fixed asap. Dennis asked me if I could do it and offered me payment for my work, which at the time felt unreal to me because I had never earned anything yet with my coding skills and the amount I earned through this project was pretty great. I could quite easily find the bugs and fix them and far within the time I was given to fix this game I already finished and we sent the update to the App-Store.
When the game was done and working properly again I got an invite to start working for Topformats (the company behind Cifrix) which I gladly accepted, it was my first real job in game-development.
Cifrix itself is a math game in which you are given 9 numbers and 4 options to modify those numbers, either addition, subtraction, multiplication or division. You’d have 3 inputs, the first being the first number, the second being the operator you wish to perform and the third being the second number. A number has to be more then or equal to 1, less then or equal to 999 and an integer value (decimals are not allowed). The goal of the game is to use the numbers given to make the target number shown on the screen. On the first level you’d have 120 seconds to complete the level, as you progress through the game the time becomes less and less and thus you’ll have to think faster to finish the level.
When I was working at Topformats for a while the request came in to give the game support for the iPad since it originally only had support for the iPhone, the game was unfortunately designed for the iPhone and it was done in Interface Builder instead of any kind of game engine so that proved to be quite a challenge.
If you want to play Cifrix you can find it on the app-store