Scrollword is a game that I made at Topformats for Keesing/Denksport. It is a re-interpretation of a classic crossword puzzle, instead of getting a hint as to what word needs to be where you’re given the characters that can be in those places. By scrolling through the characters you need to make up the words to finish the game, once you’ve found a word the characters get turned blue and they’re locked in place to prevent you from accidentally changing them.
The easy levels only have two different characters per tile but the harder levels can have up to 5 different characters per tile! In order to help the player a bit there are also some green tiles which set the tile at that location to the right character.
The game itself was made in Cocos2D and also supports in-app purchases for new levels, both Cocos2D and the in-app purchase system were new to me at the time so it was a nice learning experience.
If you want to play the game you can find it on the app-store
After creating The Fall the teacher who got me to work on that asked me if I could do some other work for him, with another company he was working on a different game but the developers stopped responding to them because they had other work to do even though the game had some bugs which needed to be fixed asap. Dennis asked me if I could do it and offered me payment for my work, which at the time felt unreal to me because I had never earned anything yet with my coding skills and the amount I earned through this project was pretty great. I could quite easily find the bugs and fix them and far within the time I was given to fix this game I already finished and we sent the update to the App-Store.
When the game was done and working properly again I got an invite to start working for Topformats (the company behind Cifrix) which I gladly accepted, it was my first real job in game-development.
Cifrix itself is a math game in which you are given 9 numbers and 4 options to modify those numbers, either addition, subtraction, multiplication or division. You’d have 3 inputs, the first being the first number, the second being the operator you wish to perform and the third being the second number. A number has to be more then or equal to 1, less then or equal to 999 and an integer value (decimals are not allowed). The goal of the game is to use the numbers given to make the target number shown on the screen. On the first level you’d have 120 seconds to complete the level, as you progress through the game the time becomes less and less and thus you’ll have to think faster to finish the level.
When I was working at Topformats for a while the request came in to give the game support for the iPad since it originally only had support for the iPhone, the game was unfortunately designed for the iPhone and it was done in Interface Builder instead of any kind of game engine so that proved to be quite a challenge.
If you want to play Cifrix you can find it on the app-store
The fall is the very first game I ever released, I started working on this game after a new teacher, and still good friend of mine, was searching Youtube videos during class on the history of gaming. He found this game which he had originally made for the PS1 and wanted to get it re-released on iOS and asked if someone wanted to volunteer, I volunteered and he gave me a Mac Mini to use during class since I didn’t have a Macbook. When I volunteered I had no experience at all with mobile development and had to learn everything from scratch, about 6 weeks later we released the game to the App-Store and I had just made and released my very first game!
The concept of the game is quite simple, you’re falling down a well with platforms coming along the way, you don’t know when or where these platforms will pop up but you better catch them or you’ll fall to your death! Subsequently if you stay on a platform to long you’ll get crushed by the spikes at the ceiling. There are also different kinds of platforms, there is the transport platform which moves your character either left or right, the spike platform which will hurt you if you stand on them and the trampoline platform which bounces you up and down and makes it a bit more difficult to control your movement. If you’ve lost some hearts you can regain them by touching other platforms, the trampoline platform is quite useful for this as you’ll touch it multiple times without going to a new platform.
The game was made with OpenGLES 1.2 and Objective-C, at the time I hadn’t found Cocos2D yet and went from a tutorial on http://www.raywenderlich.com/ about making a game from scratch for iOS. It was mostly a learning process and getting myself familiarised with the syntax of Objective-C.
If you want to check out the game on iOS you can find it on the app-store
My name is Miley Hollenberg and I am the founder and owner of Nitrocrime. I’ve been working in the mobile development industry for over two years now and I’ve been constantly improving my skills and portfolio.